This monster mod adds over 50 creatures and non-player characters to the game.
It does this courtesy of Oblivion Reloaded's creature component, Axebane's
Hunter's mod, and Creature Continuum meshed together and cross-applying
features from all three into a single balanced creature mod.
Spiffy features include:
* Over 50 new and diverse creatures
and NPCs to fight and liven up the encounters
* Statically scaled levelling -- meet creatures and NPCs more poweruful than
you, and less powerful than you, regardless of your level as you level.
* Meet new creatures and NPCs even up to level 35
* All creatures and NPCs invidually and uniquely sized on spawn, with
statistics to match -- no more cave of goblins all identical in height!
* All creatures and NPCs spawn with varied combat behaviour, with Lyrondor's
combat Behaviour integrated
* Guards now come in various skill levels and ranks
* Wildlife that behaves more naturally -- some animals are tame, some flee,
some fight back only when attacked etc
* New ingredients for Hunters to appreciate -- and meat that heals!
* Some NPCs may flee, based on their stats and level
* Some less noble NPCs may 'feign death' and revive later
* Some undead come back from, well, the dead
* Races resized to create a greater difference between them, with orcs and
nords also bulkier
Full credit goes to MarkyX for Oblivion Reloaded creatures, Axebane for
Hunters, and rek075 for Creature Continuum which, after going through it in the
CS, is a work of art.
In fact rek075 did an amazing job with CC, with meticulously balanced levelled
lists and his creature sizing scripts. And MarkyX's mod was among the first
creature mods released for Oblivion, and included Female patrol guards,
Amazons, Giants, Raiders, Barbarians and more. It had great forsight, but many
people missed it at the time.
Unfortunately, none of these mod authors appear to be on the forums anymore, so
hopefully this will mod will keep their work alive.
::: HOW IT IS :::
MMM is a careful merging of Oblivion Reloaded's creature component with
Axebane's Hunters and Creature Continuum, with the following changes:
+ Added CC's sizing scripts to OR's NPC's and creatures
+ Added Hunter's ingredients to OR's creatures
+ Added Hunter's Natural Wildlife to OR's creatures and CC's creature sizing
+ Added more loot for some creatures (gem treasure on higher level ogres,
ingredients on spriggans etc)
+ Hand-merged OR's creatures and NPCs into CC's levelled lists
+ Resized races and weight for greater effect (wood elves are shorter,
argonians and khajit taller, orcs and nords bigger etc)
+ Made Orcs and Nords bulkier (ala Bulkier Orcs and Nords mod -- females
included too this time)
+ Balanced base scaling for many many creatures
+ Tweaked CC's sizing values for creatures, NPCs and races in line with base
+ Fixed minor bugs in OR and CC
Additionally, a number creatures were tweaked (made Giants even more giant,
made Champion Ogre much bigger etc), meats and pelts were removed from 'Dire'
creatures (do you want rotten mean or ruined pelts?) and 'micro treasure'
removed from creatures that really shouldn't have any (mudcrabs, wolves, rats
etc -- explain why a rat carries lockpicks Bethesda, please?)
New creatures and NPCs added include (all from Oblivion Reloaded):
Giants :: Really, really big people
Gore Rats :: Bigger, tougher, uglier
Elder bears :: King size black and brown bears
Primal Troll :: Meaner, bigger troll
Savage Troll :: Even meaner, bigger troll
Amazon :: Light armor, bow wielding and fond of maces
Barbarian :: Two handed wielding Orcs with light armor
Barbarian Shaman :: As above, plus magic
Bandit Warmage :: Heavy armor and destruction magic
Smuggler :: Warrior-types with conjuration
Slayer :: Khajitt bandits that hunt you with chameleon
Hell Hounds :: Fire wolves that spit fire
White Tail Wolf :: White wolves that spit ice
White Fur Lion :: Mountain snow lion
Leopard :: It's a cat. A very big one
Snow leopard :: A leopard fond of the cold
Raiders :: Improved versions of bandits -- melee, missile and magic
Defenders :: Heavily armored bandits that use alternation and restoration
Goblin Bandits :: Tougher, well equipped goblins
Dire Boar/Bear/Wolf/Lion :: Diseased, nasty animals
Elder Ogre :: Meaner, bigger ogre
Blood Moon Wizards :: Red cloaked wizards that just don't like you
Blood Moon Warrior :: Simply put, one bad-ass fighter
Head Hunters :: Argonion archers that try and paralyze you
Berserker :: Shirtless nords fond of two-handers
Guardian Imps :: Meaner, tougher imps
Ancient Imps :: Even Meaner, tougher imps
Mind Shatter :: will o wisps on steroids
Tree Sprite :: Big brother to the spriggans
Lich Lord :: As bad and mean as they get
Fire Skeletons :: Skeletons with FIRE
Rock Elementals :: Power of the elements, mythic
Fire Elementals :: Power of the elements, mythic
Water Elementals :: Power of the elements, mythic
Golems :: 11 different golems and their 'Greater' counterparts. Includes:
Ebony, Gold, Iron, Mithril, Blood, Glass, Water, Glass, Magma, Mud and Silver
::: INSTALL :::
1) Extract to your Oblivion/Data directory
2) De-select Hunters and Creature Continuum
3) Select 'Mart's Monster Mod.esp' and play!
Note on load order:
* Load after Cosmetic Compilation, so its race changes and this one work
* Load before Mighty Magic, as it changes creatures summons as does Creature
Continuum, but you'll want MM to take priority for consistency.
::: NOTE OF MODERATE IMPORTANCE :::
If you use this with Francescos (and I am) and you're currently using 'optinal
chance of more enemies HARDCORE' you might want to consider using the NORMAL
version -- between OR's and CC's added creatures and NPCs in the level lists,
you'll be getting more spawns in addition to those added by Fran's. Of course,
you may like it this way!
::: FEEDBACK :::
OR's levelled lists had to be hand-merged into CC's due to the way TES4 Plugin
works. And that's a lot of lists -- I have renewed respect for the repetitive
clicking Soto and Newcomer24 had to go through with OOO and Francescos. Please
let me know one way or the other how your encounters are (too many, too few
etc) as you play the game.
::: VERSION HISTORY :::