Its a Trap! modification modifies GC campaign 'The Conquest Begins' by decreasing the starting force size but increases the space population cap for both sides.
Patch details:
**Admiral_Ackbar11's "Its a Trap!" MOD for Star Wars: Empire at War V. 1.0**
**Installation Instructions**
Installing this mod is simple. Just copy and paste the 'Text' and 'XML' folders
into the gamedata/data directory on your hard drive. WARNING: It will ask you if
you want to replace the 'Text' folder that already exists. Either move it
somewhere safe OR make a copy of it and do the same. You will have to move any
other mods to a safe place if they use the same TEXT or XML files.
**Features**
> Modified GC campaign 'The Conquest Begins'. All planets, you start with a
VERY small force.
> Space population cap increased to 45 for the Empire and 50 for the Rebels.
> Venator enabled. It is designed to counter the Rebels Assault Frigates and
those pesky Mon Calamari Cruisers. It carries 5 regular TIE squads and 3 TIE
bombers. Can be built at LVL. 3 Space Stations.
> V-Wing and Z-95 now enabled for the Empire. Can be built at LVL. 1 and 2
Space Stations respectively.
> Piett and Ackbar are now initially enabled.
**Known Glitches**
> After defeating a space station the enemy will 'retreat' even if there are no
opposing forces left. Just ignore this as it dosn't effect gameplay at all.
> Multiple text errors are likely. These include missing '&' symbols and misc.
symbols appearing where they don't belong. Please alert me about these on the
EaW baord at GameFaqs.com.
**Only Activating certain Features**
To only activate certain features of this mod just simply add the XML files for
the ones you want:
> Venator: 'HARDPOINTS' and 'SPACEUNITSFRIGATES'
> Imperial fighters: 'SQUADRONS' and 'SPACE UNITSFIGHTERS'
> Higher pop. cap: 'FACTIONS'
> Modified GC campaign/Piett/Ackbar: 'CAMPAIGNS_SINGLEPLAYER'
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