A modification to Civilization IV giving spy units a steal ability to steal technology in an enemy city.
Mod details:
SpyMod 0.4 for Cvililzation 4 (1.52)
by Seby
This Mod add a "steal a tech" button to the spy-unit.
With this new action, a spy can steal a technology in an ennemy city.
- cost: 150 (constant)
- failure rate: 37% (constant)
- research points gained: depends of the size of the city, and the building in
the city (bonus with university, lab and observatory)
- AI doesn't know how to use it
- no mouse-over info
bugs:
- sometimes, the unit does not end his turn, specialy with more than one spy in
the game.
to do:
- teach AI how to use it
- mouse-over info
- improve the "rules" (failure, research gained, cost...)
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