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												| Game: | 
												F.E.A.R. | 
											 
											
												| Platform: | 
												PC | 
											 
											
												| File type: | 
												Patch | 
											 
											
												| Date added: | 
												Aug 29, 2006 | 
											 
											
												| Downloads: | 
												
													765 
													 
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										This v1.07 incremental patch updates your German version of F.E.A.R. from v1.06 to v1.07 and includes all the features from F.E.A.R. Combat and adds three new multiplayer maps.
 
 Patch details:
 
 Please Note:  For a fraction of the current owners of F.E.A.R. PC videogame,
 there is a known incompatibility between the F.E.A.R. Patch 1.07 and original
 copies of F.E.A.R. that were purchased via direct download sites such as Direct
 2 Drive.  If you or anyone you know digitally downloaded versions of the
 original F.E.A.R. videogame, you may not be able to upgrade your copies of
 F.E.A.R. to 1.07 at this time.  All though this will only affect a fraction of
 our F.E.A.R. community, we do apologize for the inconvenience and are currently
 working on a solution to this problem and expect to release a fully compatible
 patch shortly.  
 
  Patch Notes:
 
 
 * Added Friends List functionality to the main Multiplayer options menu.
 * The FEAR.exe executable has been split into two parts, FEAR.exe and
 FEARMP.exe to be compatible with F.E.A.R. Combat.  The only differences users
 will notice is a short pause when switching from single player to multiplayer
 and vice versa, and the change in desktop and Start Menu shortcuts.
 * Team autobalancing has been added to the options for multiplayer team games. 
 The new options are the last few entries in the game mode options menu.  They
 are set to be off by default.  Teams can be autobalanced up to every quarter
 round by team size, and up to every round by score.  The score ratio used for
 autobalancing is also adjustable.
 * Added Favorite Servers option on server browser screen.  Servers can be added
 to the favorites list by selecting them in the server browser menu and clicking
 the add to favorites button.
 * Added support for the Message of the Day.  This can be accessed from the 
 "Message of the Day" option on the main server browser screen.
 * Added in-game option to mute selected players in Chat.  This is accessed from
 the main in-game menu screen.
 * Changed minimum player requirements for votes to succeed.  If fewer players
 than  the set minimum are on the server, a unanimous vote will be allowed to
 succeed.
 * In-game graphics for votes have been modified to better show when they are
 starting and underway.
 * Players and teams can now receive points for picking up or stealing the enemy
 flag in CTF.  This option can be set from the CTF and Slowmo CTF game options
 screens.
 * Added two new DM/Control maps, Stockpile and Waterworks.
 * Added a new CTF/Conquer All map, Depot.
 * Details for standard information such as player names, version, and mod can
 be displayed for server versions other than the current game client.
 * Added options to the version filter.  Available options are now "All", "Same
 Version", "Same Mod", and "Same Version and Mod".
 * Fixed a bug where the server message and briefing override strings would
 sometimes display a null character instead of a carriage return.
 * Added server option to allow setting a time delay for how long a player must
 wait between calling votes.
 * Added support for a special NavMarker icon to designate the flag carrier to
 his or her teammates in CTF.
 * Added indicators to the Team selection screen in MP to display the current
 team scores and make the current player count more obvious.
 * Made the end of round delay timers for round ending and scoreboard visibility
 adjustable in the server options.
 * Updated some MP HUD elements to scale at higher resolutions. 
									
									
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