||Aug 18, 2006
This v1.07 patch for F.E.A.R. includes all the features from F.E.A.R. Combat and adds three new multiplayer maps.
If you have v1.06 you can download the F.E.A.R. v1.07 Incremental Patch.
Please Note: For a fraction of the current owners of F.E.A.R. PC videogame,
there is a known incompatibility between the F.E.A.R. Patch 1.07 and original
copies of F.E.A.R. that were purchased via direct download sites such as Direct
2 Drive. If you or anyone you know digitally downloaded versions of the
original F.E.A.R. videogame, you may not be able to upgrade your copies of
F.E.A.R. to 1.07 at this time. All though this will only affect a fraction of
our F.E.A.R. community, we do apologize for the inconvenience and are currently
working on a solution to this problem and expect to release a fully compatible
* Added Friends List functionality to the main Multiplayer options menu.
* The FEAR.exe executable has been split into two parts, FEAR.exe and
FEARMP.exe to be compatible with F.E.A.R. Combat. The only differences users
will notice is a short pause when switching from single player to multiplayer
and vice versa, and the change in desktop and Start Menu shortcuts.
* Team autobalancing has been added to the options for multiplayer team games.
The new options are the last few entries in the game mode options menu. They
are set to be off by default. Teams can be autobalanced up to every quarter
round by team size, and up to every round by score. The score ratio used for
autobalancing is also adjustable.
* Added Favorite Servers option on server browser screen. Servers can be added
to the favorites list by selecting them in the server browser menu and clicking
the add to favorites button.
* Added support for the Message of the Day. This can be accessed from the
"Message of the Day" option on the main server browser screen.
* Added in-game option to mute selected players in Chat. This is accessed from
the main in-game menu screen.
* Changed minimum player requirements for votes to succeed. If fewer players
than the set minimum are on the server, a unanimous vote will be allowed to
* In-game graphics for votes have been modified to better show when they are
starting and underway.
* Players and teams can now receive points for picking up or stealing the enemy
flag in CTF. This option can be set from the CTF and Slowmo CTF game options
* Added two new DM/Control maps, Stockpile and Waterworks.
* Added a new CTF/Conquer All map, Depot.
* Details for standard information such as player names, version, and mod can
be displayed for server versions other than the current game client.
* Added options to the version filter. Available options are now "All", "Same
Version", "Same Mod", and "Same Version and Mod".
* Fixed a bug where the server message and briefing override strings would
sometimes display a null character instead of a carriage return.
* Added server option to allow setting a time delay for how long a player must
wait between calling votes.
* Added support for a special NavMarker icon to designate the flag carrier to
his or her teammates in CTF.
* Added indicators to the Team selection screen in MP to display the current
team scores and make the current player count more obvious.
* Made the end of round delay timers for round ending and scoreboard visibility
adjustable in the server options.
* Updated some MP HUD elements to scale at higher resolutions.