Latest news |
---|
Sony mulling PSN monthly fees?DVDBack23 @ Dec 15, 2009 20:10 | 56 comments
"We would face difficulties if our business depended solely on the sell-and-forget model. After we sell the hardware, though, we continue to sell products such as content and services," said Chatani, via GI.biz."We can also accept payment in a growing number of ways. In addition to single-payment packaged software, there are also schemes like monthly fees or per-item charges."
Now it is of course possible that Chatani was only speaking about monthly fees for multiplayer online games or unlimited content subscriptions, but it remains unclear.
Sony has repeatedly denied that it will turn the PSN into an Xbox Live-style subscription model but has hinted at upcoming "premium" services. |
![]() |
Comment by: Se7ven (Dec 17, 2009 01:57) Zippy i read comments here more than i post because i dont like to get into ps3 360 mud slinging.if your comment was for me i must say i dont get free anything from anybody at 36 i'm pretty much pass that point in my life living off mommy and daddy. as i have four children of my own to provide free net for.so when i say 50.00 a year is pennies it is for me i have gainful income but that is just how i feel about it.just sit back and think about how many times you pissed away more than 50bucks on shit you cant even remember it will make you wanna go pour a drink. |
Comment by: kiwi1 (Dec 17, 2009 03:54) It's not the amount of money. I think it's more about the point of paying to use your own connection. MW2 for example, you pay x amount a month just to play online with your xbox while PC users and PS3 users pay nothing. What are you actually paying for? your not using microsofts bandwidth, your using your own and whoever is hosting the game. |
Comment by: Oner (Dec 17, 2009 03:58) Originally posted by 98sohc: Source confirmation please. And if you didn't know PC gamers have to sign up to Xbox LIVE! to play "Games For Windows Live" Online as well, which would pad their numbers. Not to mention how many repurchases have occurred from the bannings (of which are dead accounts but are *probably* still counted though MS would NEVER do that...right?). And last I read (earlier this year so I am sure it is off now but it throws up some questions) it was more like this ~
![]() Search > http://forums.afterdawn.com/search Rules > http://forums.afterdawn.com/thread_view.cfm/2487 Important Rule > http://forums.afterdawn.com/thread_view.cfm/380660 |
Comment by: ZippyDSM (Dec 17, 2009 04:57) Quote:Originally posted by 98sohc: Yay but a portion of live pay 50$ a year and that adds up to millions which should hep patch the profit leaks...still...nintendo is kicking both MS and sonys asses in that regard....
|
Comment by: Gnawnivek (Dec 17, 2009 16:22) Originally posted by Se7ven: Okay then, would you pay me $1 a month then? I'll send you an ass kissing e-mail every month, just to tell you how wonderful you're :)
|
Comment by: ToadWiz (Dec 17, 2009 22:33) Originally posted by 98sohc: What is SERIOUSLY sad is people like YOU. Just because you are willing to be a cash cow for Micro$loth, doesn't mean the rest of us should be willing to as well. Do you even understand the concept that people like different things, are willing to pay for different things, and choose to complain about things they don't like? Are you completely clueless or just a corporate shill trying to build support for the subscription model that Sony, M$ and others seem to want? |
Comment by: ToadWiz (Dec 17, 2009 22:36) Originally posted by Se7ven: I don't see how a theoretically grown person can be so self absorbed as to think that what (s)he is willing to put up with, the rest of us should also be willing to put up with. Do you live in a room of mirrors where you can admire yourself all the time or are you just a corporate shill trying to help make the subscription model acceptable to the rest of us?
|
Comment by: Se7ven (Dec 17, 2009 23:18) bottom line is this,some of us can piss away 50.00 a year and some cant i understand if money is tight and you cant swing it but some got a few bucks to piss away.if you dont like the pay model then by all means dont buy in to it,but for now live is 50.00 a year not much else to say.
todd logan
|
Comment by: ToadWiz (Dec 17, 2009 23:44) Originally posted by Se7ven: No, there's plenty to say. Live charges $50, as you say. Others are considering charging. It's possible (likely) that they pay some attention to what is being said about those plans. They see Live making money and want some, but they also want to maintain marketshare. So they carefully gauge the support level, can they charge $50 or could they charge $100, or perhaps they could make it on $20, or stay free.
There's no justice; there's just us.
|
Comment by: Se7ven (Dec 18, 2009 01:06) OK you attacked my post if you dont like or want to pay for the live service then dont nowhere did i say there is something wrong with thoses who want to game online for free it is my choice to pay for live,it is you making a big stink over what 50.00 freaking dollars a year come on man give us a damn break. todd logan
|
Comment by: emugamer (Dec 18, 2009 01:54) I've got an extra $50/year to spend. But I would never spend it on a subscription to play online, on principle alone. I wouldn't pay that to a company who's money making gimmicks are 100% transparent. From their "points" system of currency to the ridiculous price of the peripherals - peripherals that should be included up front. Why give $50/year to a Company that openly screws you (random portable memory device banning)? To a Company who had to replace all of my friends consoles 3 times each (one of them gave up completely and went to Sony).
|
Comment by: borhan9 (Dec 18, 2009 02:09) Quote: This is the major reason why i choose Sony over Microsoft that the PlayStation Network is free.
|
Comment by: ToadWiz (Dec 18, 2009 03:35) Originally posted by Se7ven: Sorry, wrong again. I did not attack your post because you are willing to pay or because I am not. I attacked your post because it was an attack and deserved a response. You did it twice. " i dont see how grown folks can really make a big stink over 50.00 ..." "Grown folks" as if anyone who has an opinion different than yours is not grown up. "Big stink" as if not wanting to pay M$ to use their service qualifies as a big stink.
There's no justice; there's just us.
|
Comment by: chris4160 (Dec 18, 2009 04:33) @ everybody complaining about the price of xbox live:
Originally posted by Oner: Not only does that 16 million include PSP and PS3 users (as you mentioned), but it also everybody on the playstation forums... how many million people do you think have signed up to the playstation website sinced it was made? I bet it's atleast 5m currently.
Originally posted by Oner: You do realise that the recent ban wave only banned consoles, not live accounts... right? It would be impossible for microsoft to exclude the xbox live accounts that are on the banned consoles from the figures (considering you can move accounts between consoles).
Originally posted by Oner: Proof?
Originally posted by Oner: In the works yes. Ever get to consoles and can work on all games; unlikely: (text highlighted in red is most relevant)
Quote: On the topic of in game voice chat (that microsoft has had for over a year), does anybody else see the increasing trend of playstation incorporating xbox's features? Just like how sony thought of including inter-game voice chat after microsoft did... kind of like how sony thought of online play after microsoft. Could it be that sony is stealing microsoft's ideas?
Camping is not a legitimate strategy.
|
Comment by: kiwi1 (Dec 18, 2009 05:32) You already pay for your internet, you also pay for the console and the games and all the add-on hardware.
|
Comment by: rvinkebob (Dec 18, 2009 06:14) Originally posted by chris4160: LOL WUT
![]() |
Comment by: chris4160 (Dec 18, 2009 08:32) Originally posted by kiwi1: I'm not saying it's a good idea, I'm saying that is how businesses survive. If microsoft didn't charge for xbox live then they would find other ways to create income (e.g increased game cost). That would impact on everybody that plays xbox's, not just the 60% of people with an xbox that play xbox live (or whatever percentage it is.
Originally posted by rvinkebob: I admit that probably wasn't the best comparison considering Dual Shock was around before the original xbox was even out. I was referring to the six axis controllers that did not have rumble that were the only ps3 controllers out at release (I believe the delay was because of a lawsuit filed against Sony). I withdraw the comment made about rumble controllers... I was in a rush at the end of the post (as you can tell by the grammatical errors). Camping is not a legitimate strategy.
|
Comment by: glassd (Dec 18, 2009 16:58) Sony had online gaming and in game chat with the PS2 before the xbox was out as well. MS did a much better job with online than the PS2. It is ms that copies, buys out, steals etc… other companies ideas. I’m not dogging ms, it has made money for them for a long time.
|
Comment by: Oner (Dec 18, 2009 18:16) Originally posted by chris4160: Source proof confirmation please (especially the last part about 5 Million). If you cannot then it would be safe to assume the same goes for or applies to LIVE! so your "point" would be moot and invalid. But that is to be seen while we wait on your proof.
Originally posted by chris4160: Yep, your right I made a mistake as I have read of some being fully banned, so in all fairness I will not argue/support that point as it is a small amount. But that still doesn't hide/change the fact of the repurchases padding MS's numbers.
Originally posted by chris4160: I posted this in another thread so I will do so here
Originally posted by chris4160: Um in-game voice chat is not something MS invented so that doesn't mean Sony "stole/copied" it from them. There is no "increasing trend". To say that is quite misleading. Xgame chat in an online gaming setting is synonymous with each other and has been around WAY before the Xbox. Plus the "PSX" (Playstation DVR circa 2003) supported online game compatibility using an internal broadband adapter (source) and the PS2 did so at around the same time the original Xbox came out so again your point is kind of misleading & imprecise.
Originally posted by chris4160: You don't know how right you are! ;) J/K
|
Comment by: kikzm33z (Dec 18, 2009 20:53) OK, the PS3 is currently outselling the 360 by more than 100,000 each week ever since the price cut.
![]() |
Comment by: ToadWiz (Dec 19, 2009 00:50) Originally posted by chris4160: M$ was doing just fine before they started charging for Live. After all, they didn't get a 95% of the OS market through charging for Live. Also, while I agree that companies will do whatever they can to increase their profits, that doesn't mean any specific attempt to pry more change from my pocket shouldn't be resisted.
There's no justice; there's just us.
|
Comment by: DVDBack23 (Dec 19, 2009 18:27) PSN still free for everyone:
|
Comment by: ZippyDSM (Dec 19, 2009 18:47) Se7ven
|
Comment by: chris4160 (Dec 21, 2009 07:47) Originally posted by Oner: Quote: Source: http://www.engadget.com/2009/02/26/plays...ll-way-more-pr/
Originally posted by Oner: I stated that "I bet" referring to an educated guess, not an official number. Considering the official ps3 home website gets "1,812,065 U.S. visitors per month" (total of 4.6m worldwide)(according to whois.com, see here for more details) 5m doesn't seem that hard to believe (I realise that not all of the 4.6m would go onto the ps3 forums, or let alone register).
Originally posted by Oner: I know that in-game voice chat is not something that Microsoft invented. But AFAIK they were the first to bring it to gaming consoles, were they not?
Originally posted by Oner: Xbox live was unveiled at E3 in 2002 (source), well over a year before the PSX was announced in December 13th. So your point point is kind of misleading & imprecise.
Originally posted by ToadWiz: Xbox was not doing fine before they started to charge for Live, infact Microsoft had lost money off the xbox. Therefore they had to find ways to bring themselves out of a loss/reduce amount lost from the xbox, not OS.
Originally posted by ZippyDSM: Not with the inclusion of premium services, pretty much everything is taken away/not going to be included for non paying members apart from online gameplay.
Originally posted by ZippyDSM: Oh yes, because Call of Duty 4, one of the most popular First Person Shooters ever is a "lesser abused game".
Originally posted by ZippyDSM: Yes, copying would be if microsoft copied something that only other gaming consoles have... NOT OTHER PRODUCTS. Saying that a gaming console company using another products features (that is not a gaming console) is copying is like saying that Sony didn't copy xbox's guide button because a mobile phone has a button in the middle of the screen (not saying that Sony did, it is just an example, don't take it out of context). For the record, I would not say "Oh and next you'll say ISPs and the net are copying live for letting people use face book and such" for the reason stated above.
Originally posted by ZippyDSM: To be honest I think all that motion sensoring sh!t is a load of rubbish. It's good for casual gamers but honestly who wants to move when they are playing games? I know I don't (I realise how lazy that sounds). It's kind of sad to think that the next gen, or the gen after that will be primarily based upon motion sensoring just because some parents (40m of them albeit) bought their spoilt kid a Wii.
Originally posted by ZippyDSM: Slant, or truth? I think it's the latter :P
Originally posted by kikzm33z: It really depends on the quality of the service. Sometimes it may be needed to keep the service alive (definately not $50 a year though, in Live's case). If the PSN subscription service does go ahead then xbox live's price should decrease (I doubt it will happen though considering how greedy MS is). |
Comment by: Oner (Dec 21, 2009 18:52) Originally posted by chris4160: The 16 million PSN users was off of memory and after checking my links and verifying it was actually 20 Million in 27 months (2 years 3 months) so I was actually LOW. Funnily enough it looks that both of our information is from the same source indirectly/directly ~ (Sony's press release that said 20 Million as you linked to).
Quote: Source quote from here
Originally posted by chris4160: So you don't have an official number then? So why would you link to whois.com in an attempt to bolster your statement of "I bet" in some way that does not equate to fact? Links to how many hits/visitors of a site does not mean or prove anything. Sorry.
Originally posted by chris4160: The operative word *unveiled* does not mean implemented. They are 2 totally separate things, but honestly that doesn't really matter as my concern is why did you focus on the PSX to make your point when you totally forgot/failed to mention/discuss the latter part of my sentence/comment about "...the PS2 did so at around the same time the original Xbox came out..."? I guess I thought I wouldn't have to explain about how the PS2's Network adapter launched in 2001 (which also doesn't account for the dev time leading UP TO it's launch) but it looks like I will have to now ~
Quote: Source ~ Wiki
Originally posted by chris4160: Added to this quote & Source ~ Wiki
Quote: Plus my earlier Source & Quote ~ Wiki
Quote: Shows who really "copied" who. I would say that little "confusion" has been made PRETTY clear for all to see now ;). Though I will make it easier and say that I actually don't believe even MS "copied/stole" the idea (before you assume I do) because internet & gaming (just like cross game chat) goes synonymous with each other. ![]() Search > http://forums.afterdawn.com/search Rules > http://forums.afterdawn.com/thread_view.cfm/2487 Important Rule > http://forums.afterdawn.com/thread_view.cfm/380660 |
