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Doom and Quake creator working on new franchise

Dela @ Jun 01, 2007 11:19 | 4 comments

The creator of the infamous Quake and Doom games, Id Software, is working on a new gaming franchise, powered by a brand new engine from developer John Carmack. Id Software's Todd Hollenshead revealed there was an internal project underway to GamesIndustry.biz earlier this week. "We are working on an all-new franchise: it's not Doom, it's not Quake, it's not Wolfenstein, it's not Enemy Territory, it's not even Commander Keen!" Hollenshead said.

He added: "It is a new id brand with an all-new John Carmack engine and I think that when we show it to people, once again they'll see, just like they saw when we first showed Doom 3, that John Carmack still has a lot of magic left." The last major internally developed title released by Id Software was Doom 3 in 2004, which also used technology created by Carmack.

Enemy Territory: Quake Wars, a collaborative project with UK studio Splash Damage, is due out for the PC later this year, with releases for the PlayStation 3 and Xbox 360 platforms following later. "Our first task at id is as a single studio developer," Hollenshead said. "That's really where everything spawns from. Because John Carmack is a programming genius, who in my opinion is unequaled in video games today, he makes a great technology that we can use across a wide range of applications and different games within our suite of franchises."

Hollenshead continued: "The new stuff that we're working on does have a brand new engine that John has been working on, actually is still working on today. We can’t really talk any details about it; we'll see about when the timing is right for an announcement. We like to be able to talk about stuff that we can show at the same time and it's not really ready to show yet."

Source:

Eurogamer

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Comments

Comment by: ZippyDSM (Jun 02, 2007 04:11)

Ah yes ID...how I loath you,nothing quit like taking a franchisee and ripping the heart out and replacing it with something shallow and contemporary...

RTCW was passable ,Doom 3 is "cinemagic" and fails to be the fun expansive game it was, quake 4 is as shallow with washed up dev gun and run levels.

So what IP are you sinking next, since you lost touch with games and gamers?

Comment by: eiffel65 (Jun 02, 2007 10:32)

Zippy, what are you talking about? Doom 3 was claimed to be a remake of The Ultimate Doom that was made back then, it was single-player focused, just like the original one was back then. Quake 4 seems to be fully original to me, and RtCW was good, it seemed to be like a sequal to Wolfenstein 3D in my opinoun, and all of ID's games are the best.

Comment by: ZippyDSM (Jun 02, 2007 23:10)

eiffel65
RTCW was made in the old style of level and game design you had nice sized levels with enough nooks and and hidden stuff as well as descent weapon design even tho it was a bit stale, The ending was so so heck the story was so so but in all its passable or above average in my book (6 out of 10) Doom 3(5 out of 10) and Q4(4 out of 10) are mediocre at tis best Q4 did not do its best to evolve from Q2 and Q3 and would up a bastard child of them


Doom 3's story is alright however the cramped bland levels and survival horror theme onto a graphic centered game just destroyed it for me, wheres the adventure class level design wheres the maze like levels bah! what fun is a mindless gun & run in the dark non the elss.....

quake 4 suffers from the same problem alhto its not as dark its still top heavy and the game play is shallow.

Starting off the main diffrances Quake 2 had a item belt where you can store things like grandees(that can be used as hand grandees) health packs and later on energy shileds, quake 4 has non of this nor dose it have the Hub level design ,it also has gun and run level design lacking any real depth to explore or find your way threw a level the bland level design is bad enough but they seem to have enjoyed the bland realistic weapons so much they kept them for the final game

The weapons are simi realistic knock off of quake weaponry having slight upgrades every few levels but dose not help in the over all fun factor of the game,if these weapons were less realistic and had full alternate fire to add to gameplay it would have been much more fun to play.

its what you call a "safe" sequel soemthing easy to market and produce even with all that it didn't sell well, the only reason Doom 3 sold as well as it did was because of marketing/branding.

This mediocre trash might be good for todays gamers but I refuse to put up with it and will grind in my stinky opinion of it every chance I get :P


BTW I take my insane FPS/gamer fanboyisim to the max

HL2 8: (level design,AI and dialog saved it from average)
Sin eps:4
FEAR: 8 (repetitive gameplay can wear on you)
UT03: 4 (watered down and minus a point for the removal of UT RL bring back the 8ball already)
UT04: 6 (same problem as 03 the vehicles are nice but this is more a expansion)
Unreal 2: 5 (halo clone comes to mind, weak level design and other issues just put nails in tis coffin)

pariah: 3 (simplistic level design and odd weapons hurt it more than the story)

Halo PC: 8 (a fun well polished game unlike the 6 on the Xbox)

Halo 2:Didnt fix the odd aim system and other glitches wear the game down a 6, the PC version should be fun and a solid 8 even with the vista only nonsense.

Darkwatch PS2:7 fun,controls could be better and have button mapping but its a solid game.

Time Splitters: genrealy falls into a 7 because you have complete control over remapping out your controls this adds to being able to have fun when you play the games


The last 9's I played was Half life 1 and Clive bakers undying and Turok 2 (T 1:7 T 3:7),System shock 2 is another great classic(entropy off code FTW!)


BTW I drool for bioshock :P
and when I get the limited edition and it fails my gamer nazi heart will break..and probably be more whiny :P

Let me say it again I grind in the fact they spend so much moeny on look but not enough on weapons much less levels.

Comment by: ZippyDSM (Jun 04, 2007 02:02)

same editing bug here too? 0_o




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