blasteroids.com
Search Search User User name Password  
     
All Platforms PC PS2 PS3 Xbox Xbox 360 Wii
 Home  News  Games  Downloads  Forums  Feedback 
 

Games

You are here: blasteroids.com / games / files / knights of honor v1.03 patch /
File details

Knights of Honor v1.03 Patch

Download now! Download now! File size: 19.53 MB
Game: Knights of Honor
Platform: PC
File type: Patch
Date added: Mar 22, 2006
Downloads: 6941

This patch for Knights of Honor fixes balance problems with buildings and units and adds some new features.

Patch details:

Knights of Honor(TM) Patch

Readme

Version 01.03
11/29/04

-----------------
Table Of Contents
-----------------

1. PC Configuration
2. Installation
3. Uninstall
4. New Features
5. Fixed Several Bugs Which Were Causing Crashes
6. General Bugfixes
7. Balancing Changes
8. Video / 3D Card Troubleshooting
9. Default Graphics Settings
10. Peripherals
11. Troubleshooting
12. Help

-------------------
1. PC Configuration
-------------------

Minimum Configuration

Operating System Windows 98 Second Edition/2000*/ME/XP*
Processor 1 GHz Intel Pentium III processor or comparable
Memory 256MB
Videocard 16 MB video card, minimum resolution of 1024x768
HDD Space 1.3 GB free hard disk space plus space for saved games
(additional space required for Windows swap-file)
CD ROM Speed x8
Soundcard DirectX 9.0c or higher compatible drivers
DirectX Version 9.0c or higher

* With the most recent Service Packs.

Recommended Configuration

Operating System Windows XP*
Processor 1.5 GHz Intel Pentium IV processor or higher
Memory 512MB or higher
Videocard 64 MB video card
HDD Space 1.3 GB free hard disk space plus space for saved games
(additional space required for Windows swap-file)
CD ROM Speed x24
Soundcard DirectX 9.0c or higher compatible drivers
DirectX Version 9.0c or higher

* With the most recent Service Packs.

---------------
2. Installation
---------------

NOTE: Knights of Honor(TM) will only install and run on Windows 98SE, Windows
ME, Windows 2000 or Windows XP.

1. Start your machine and wait for the Windows 98SE/ME/2000/XP operating system
to load.

2. Start the patch executable (.exe) and wait until installation has finished

3. Once the patch has been successfully installed, insert CD2 and start the
game.

------------
3. Uninstall
------------

To uninstall Knights of Honor(TM) go to Programs/Black Sea Studios/Knights of
Honor(TM) in the Start menu. Click on Uninstall Knights of Honor(TM) to
proceed. Alternatively, click on the Start menu, select Settings and then
Control Panel. Now find Add/Remove Programs and click to run. Scroll down the
list until you see Knights of Honor(TM), select it and click on Add/Remove to
uninstall.
Please Note: Some files may remain on your PC.

---------------
4. New Features
---------------

- General: Hotkeys ('Alt+1' through 'Alt+4') are available, selecting knights
respectively from 1 through 4.
- General: Added new chat/console function. In SP 'Enter' invokes the new
system console. In MP 'Enter' invokes chat with the all allies, while
'Shift-Enter' - chats with all players.
- General: Marshal's (Player's) name is added to the UI when the knight's squad
is selected.
- General: Improved town gate behaviour.
- General: Action commands now have fixed positions in the UI.
- General: Added new icons for human and AI castles in minimap. Players are
able to rollover realms, which invokes info connected to the kingdom
properties. The kingdoms are selectable in the minimap political mode.
- General: Added game time, so player is able to see how long it took to
conquer Europe (on/off via F11 Key).

- Singleplayer: Improved AI logic when defending town which has superiority.
- Singleplayer: Improved AI logic for protection of skilled marshals.
- Singleplayer: Improved AI logic when kingdom offers gift.
- Singleplayer: Improved building AI, which now classifies the realms and
applies different building tactics for each realm type.
- Singleplayer: Improved trader AI logic, which now allows AI to import
valuables which cannot be produced withing kingdom boundaries.
- Singleplayer: Improved draft army interface in realms.
- Singleplayer: Added notification when rebel captures player's realm.
- Singleplayer: Added notification when puppet king dies.
- Singleplayer: Added notification when player's spy becomes king of a foreign
realm.
- Singleplayer: Added notification of realm loss (when player's realms join
neighbouring realms, declare independence).
- Singleplayer: Added notification when enemy has to break aggrements with
player.
- Singleplayer: Added notification when Pope accepts kingdom back into Catholic
church (the excommunication is over).
- Singleplayer: Clicking on water in the Political View scrolls the world view
to the proper location.
- Singleplayer: Added mercenary cost in the mercenary tooltip.
- Singleplayer: Player is able to see which units are available in realm
without sending a marshal into it or when all available slots are full.
- Singleplayer: Added different harbour icons in province overview dialog. When
realm is able to import exotics the harbour icon changes, showing player the new
opportunity.

- Multiplayer: Added "Ctrl+Enter" to send a visual and audio signal on the
minimap to allies.
- Multiplayer: Added "Ctrl-Shift-Enter" to send a visual and audio signal on
the minimap to all players (not only to allies).
- Multiplayer: Press "tab"-Key to jump to the location which was shown by the
latest "ping" sent
- Multiplayer: Kingdom shields are added to the lower-left corner of the
player's knight's portraits.
- Multiplayer: New "King of Tower"-Maps added:
Cold Winter
Green Heaven
Little Wood
Poor Hills
Rocky Village
Sand Sea
Small Desert

- Multiplayer/Lobby: The last player's unit selection is stored in the player's
profile.
- Multiplayer/Lobby: 'Ctrl-1' through 'Ctrl-6' inserts n-th player name in the
chat-line.
- Multiplayer/Lobby: Experience cost is showed in the tooltip.
- Multiplayer/Closeview: Improved initial army placement.
- Multiplayer/Closeview: Repulsion when squads are making space for other
moving squads.
- Multiplayer/Closeview/Lobby: Added new enhanced tooltip for units, showing
additional info such as Chance-to-Hit, Defence, Squad Size, etc.

------------------------------------------------
5. Fixed Several Bugs Which Were Causing Crashes
------------------------------------------------

- General: crashes from saved games sent by end users.
- General: Fixed saved game crashes caused by the spy system.
- General: Fixed random crashes during quick battles.
- General: Fixed crash caused by system console.

- Multiplayer: Fixed crash when joining MP game with the same name in password
protected game.
- Multiplayer: Fixed crash when player is getting kicked from the game, while
buy army dialog is opened.
- Multiplayer: Fixed crash when player ends MP game while simultaneously
toggling "pause" on/off.

--------------------
6. General Bugfixes
--------------------

- General: Fixed the issue with player avatars, when there was an empty avatar
page at the end of avatar list.
- General: Fixed the issue causing 'Alt-Tab' not to switch to the desktop when
KOH is the only application running.
- General: Fixed the bad system console invalidation issue which caused part of
system messages to remain on screen.

- Singleplayer: Fixed the bug which caused some monasteries' progress bar to
flash unpredictabally.
- Singleplayer: Fixed the issue of rebels' dissappearing in political view when
game is paused.
- Singleplayer: Fixed the issue of incorrect kingdom power values while
changing the kingdom's religion.
- Singleplayer: Fixed the issue where kingdoms ask for white peace immediately
after getting paid to go to war with another kingdom.
- Singleplayer: Less messages when enemy armies permanently crosses player's
kingdom border.
- Singleplayer: Improved AI logic, which enables assault of a realm immediately
following a siege.
- Singleplayer: Main UI buttons now toggle the associated UI windows on and
off.
- Singleplayer: Fixed the bug which prevented some diplomatic messages from
closing.
- Singleplayer: Fixed the issue with AI generals, who try to join battles with
enemies, from which they fled recently.
- Singleplayer: Fixed the content of battle outcome text in cases involving
Jihad warriors.
- Singleplayer: Fixed the educated spy's tooltip issue which caused the cost in
books not to be shown in the tooltip.
- Singleplayer: Fixed the issue with realms with a nostalgia of < -15,
although -10 is the minimum allowed.
- Singleplayer: Fixed the issues with Papacy:
1. There is no way to have the kingdom of Papacy without a Pope.
2. The kingdom of Papacy could not be excommunicated.
3. The Papacy nobles are always catholic, no matter realms region included the
Papacy kingdom.
4. Spy action Excommunicate cannot be used against kingdom of Papacy.
- Singleplayer: Fixed the issues with kingdoms which have no kings.
- Singleplayer: Fixed the "pause during battles" issue which sometimes
prevented time from stopping.
- Singleplayer: Fixed the issue causing noble's level to be displayed falsely
in the UI.
- Singleplayer: Fixed the issue allowing reinforcement of battles between
kingdom loyalists and kingdom allies.
- Singleplayer: Fixed the issue sometimes causing famous rebels to have less
than 8 stars.
- Singleplayer: Fixed the issue which caused knights to become deselected when
clicking on minimap.
- Singleplayer: Fixed the issue which caused vassality information to be
incorrectly displayed.
- Singleplayer: Fixed the issue which caused the "Declaring War" option to
disappear when spy is working as enemy king.
- Singleplayer: Fixed the issue which caused declined crusade offers to reoccur
in an infinite loop.
- Singleplayer: Fixed the issue with incorrect "converted to paganism" message,
which had wrong bad news attitude.
- Singleplayer: Fixed the issue which caused a dead king's spouse to marry his
sons.
- Singleplayer: Fixed the issue which caused ally icon rollover to invoke
incorrect tooltips.
- Singleplayer: Fixed the issue which sometimes prevented loading progress bar
from disappearing after load game process was completed.

- Singleplayer/Closeview: Fixed the defending town issue which sometimes caused
the AI to do nothing.
- Singleplayer/Closeview: Fixed the issue which caused "formation facing"
commands to be "locked" when mouse crossed the bottom bar UI.
- Singleplayer/Closeview: Fixed the issue which sometimes caused defence towers
located in player's fortified camp to attack own units.
- Singleplayer/Closeview: Fixed the issue which caused incorrect messages to
appear during simultaneous close-view combat and world-view town assault.
- Singleplayer/Closeview: Fixed the issue which caused corpses to float on
destroyed walls.
- Singleplayer/Closeview: Fixed the issue caused units standing on walls to be
displaced from the center of wall.
- Singleplayer/Closeview: Removed the "Crtl-F12" hotkey.
- Singleplayer/Closeview: Fixed the issues which caused units to have problems
attacking gates.

- Multiplayer: Fixed the issue preventing the use of ",,,etc." letters in
password in password-protected multiplayer games.
- Multiplayer: Fixed the issue causing all available games in GameSpy to be
displayed corruptly in the UI when game is started as host from Game Spy.
- Multiplayer: Fixed the issue which caused Game Spy Arcade rooms to be
reported as created games.
- Multiplayer: Fixed the kicking, closing games and different versions control
issues in "Play With Friends" mode.
- Multiplayer: Fixed the issues relating to updating the MP games list when
player tries to enter full game.
- Multiplayer: Fixed the issue which caused retired players to remain
undefeated until disconneced from game.
- Multiplayer: Prevented appearance of obsolete win/lose dialogs, coming from
multiplayer mode, when ending game while preference dialog is opened.

- Multiplayer/Closeview: (CV/MP) Fixed the issue which caused problems with
unit behaviour in towers in MP "King of Tower" mode.
- Multiplayer/Closeview: Fixed the long player names issue causing them to be
truncated incorrectly.
- Multiplayer/Closeview: Fixed the issue which caused the "buy army" UI to
remain open when a knight squad is deselected.
- Multiplayer/Closeview: Fixed the issue which sometimes caused units to refuse
their orders.
- Multiplayer/Closeview: Fixed the issue which caused units to hold the
formation they had during at right-drag and subsequently ignore all formation
commands.
- Multiplayer/Closeview: Fixed the issue with trebuchets built.
- Multiplayer/Closeview: Fixed the issue with trebuchets built, but unable to
shoot targets within range.
- Multiplayer/Closeview: Fixed the issue which caused refugees to sometimes
block the tower.
- Multiplayer/Closeview: Fixed the issue which caused melee units to not attack
"small wooden towers".
- Multiplayer/Closeview: Fixed the issue which caused surrendered units on
towers to block the way.
- Multiplayer/Closeview: Fixed the issue preventing AI from using cauldrons.
- Multiplayer/Closeview: Fixed the issue which caused poor start positions in
6-player MP games.
- Multiplayer/Closeview: Fixed the issue which caused towers to shoot from
their roofs in MP "King of Tower".
- Multiplayer/Closeview: Fixed the issue which caused some graphics errors when
AI units are spawned near walls.
- Multiplayer/Closeview: Fixed the issue with towers not shooting in "King of
Tower" MP mode.
- Multiplayer/Closeview: Fixed the issue which caused players to be unable to
give attack order when several of the selected squads are fleeing.
- Multiplayer/Closeview: Fixed the bug which caused ghost units with 0 health
to appear on minimap and battle field.
- Multiplayer/Closeview: Disabled location sending in single player mode (ctrl
enter).

--------------------
7. Balancing Changes
--------------------

- Singleplayer: Player is unable to reinforce naval battles.
- Singleplayer: AI only pays monetary tribute when the relationship >= 500.
- Singleplayer: Double relationship cost for Demand Tribute Gold.
- Singleplayer: Updated kingdom power cost the cost now depends on targeted
kingdom power and kingdom size.
- Singleplayer: King Dead affects the relationship with all kingdoms:
In case the relationship was < 0 then the relationship is increased and set
to zero.
In case the relationship was > 0 then the relationship is decreased and set
to zero.
- Singleplayer: Pause during battles on the starting Euro screen is now checked
by default and does not depend upon the difficulty level.
- Singleplayer: The trade income from towns is now decreased.
- Singleplayer: The original noble army becomes a mercenary camp when the noble
is elected as crusade leader.
- Singleplayer: The two candidates' own votes do not influence the election for
the ultimate conqueror of Europe.
- Singleplayer: Governor recall now goes 3 times as fast.
- Singleplayer: Mercenary costs have been updated and depend on the size of the
kingdom.
- Singleplayer: Marshal is never taken prisoner when both sides of battles are
AI.
- Singleplayer: Balanced King/Princes rush at the beginning of the game.
- Singleplayer: Relationship changes when traders break relations.
-200 relationship / when king has diplomatic skills 0
-150 relationship / when king has diplomatic skills 1
-100 relationship / when king has diplomatic skills 2
-50 relationship / when king has diplomatic skills 3
- Singleplayer: Offer/demand break relations are not free.
- Singleplayer: AI does no longer wants to attack its vassal.
- Singleplayer: Papacy has +50 peace points with everyone.
- Singleplayer: Espionage success now depends upon the game time, causing
multiple saved game reloads to produce the same spy action result.
- Singleplayer: Ally and loyalist reinforcments come with 70% probability 20
seconds after start of battle.
- Singleplayer: The "spy return" and "defect marshals" actions never fail.
- Singleplayer: Spy is able to impersonate only when he belongs to the player.
- Singleplayer: Spies are never taken prisoner when both sides are AI.
- Singleplayer: When claiming realms those closest to kingdom are retrieved.
- Singleplayer: Updated exotics upkeep For 1, 2, 3, 4, 5, 6, 7 exotics. The
upkeep is now 10, 30, 50, 200, 500, 1000, 2000 gold
- Singleplayer: Mercenary camps now spawn randomly and there cannot be more
than 20 simultaneous mercenary camps.
- Singleplayer: There is now a 75% chance of a spy being caught when he
attempts to reinfiltrate a kingdom from which he has escaped.

- Multiplayer: Updated unit experience costs:

For Units which cost <= 300 gold:
Exp 1 -> 50 gold
Exp 2 -> 100 gold
Exp 3 -> 150 gold
For Units which cost <= 600 gold :
Exp 1 -> 100 gold
Exp 2 -> 200 gold
Exp 3 -> 300 gold
For Units which cost > 600 gold :
Exp 1 -> 200 gold
Exp 2 -> 300 gold
Exp 3 -> 400 gold

- Multiplayer: Updated unit cost depending on number of units already
purchased:
When player already has 1-2 units of the same type the price is +10%.
When player already has 3-4 units of the same type the price is +25%.
When player already has 5-6 units of the same type the price is +50%.
When player already has 7-8 units of the same type the price is +100%.
When player already has 9-10+ units of the same type the price is +300%.


- Multiplayer/Closeview: Stamina refills 50% slower while walking.
- Multiplayer/Closeview: Charge requires stamina of 75% or higher.
- Multiplayer/Closeview: Units in tents refill at percentage per second, not at
units per second.
- Multiplayer/Closeview: Units are able to slay retreating unit.
- Multiplayer/Closeview: Units in tents can now be attacked and have a 50%
defence penalty.
- Multiplayer/Closeview: Units run in directly into formation when breaking
tents.
- Multiplayer/Closeview: Added bonuses for some units when they are placed in
forests.
- Multiplayer/Closeview: Auto repair for burnt units is 5 times slower.

-----------------------------------
8. Video / 3D Card Troubleshooting
-----------------------------------

Computer hardware manufacturers are constantly updating their driver software
to ensure the best possible performance for their hardware when using the
latest software programs. If your system is not using the latest drivers please
consider obtaining an updated driver. Doing so may also offer added benefits
such as increased performance, the resolution of a technical problem and new
component features.

Well known video card manufacturers offering updated drivers:

Intel: www.intel.com
nVidia: www.nvidia.com
ATI: www.ati.com
Matrox: www.matrox.com
PowerVR: www.powervr.com
S3: www.s3graphics.com
XGI: www.xgitech.com
3DLabs: www.3dlabs.com

----------------------------
9. Default Graphics Settings
----------------------------

The first time Knights of Honor(TM) is started, a system check is performed and
default levels are set for the options on the initial setup menu. These default
levels are set to provide the best game play experience possible based on the
hardware detected in your system.

---------------
10. Peripherals
---------------

Knights of Honor(TM) only supports Microsoft Windows compatible keyboards and
mice.

--------------------
11. Troubleshooting
--------------------

- We strongly advise that you have the latest motherboard chipset software
drivers installed. These are periodically updated drivers that provide enhanced
chipset support under Microsoft Windows operating systems. Installing these
drivers can improve performance, fix issues and minimize any incompatibilities
that you may experience.

The most common motherboard chipset manufacturers are listed below, and updated
drivers can be found on their websites:

Direct HTML links as of the date of this readme are :

Intel: http://www.intel.com/design/software/drivers/platform/inf.htm
Via: http://www.viaarena.com/?PageID=403

Homepages are:

INTEL : www.intel.com
VIA : www.viaarena.com

- Background tasks such as Anti-Virus and Crash Guard programs can use up
valuable system resources. We recommend closing these before running Knights of
Honor(TM).

NB: Do not click on End Process for any of the processes listed below.

System Idle Process
System
winlogon.exe
services.exe
svchost.exe
spoolsv.exe
csrss.exe
hidserv.exe
MSTask.exe
WinMgmt.exe
taskmgr.exe
IEXPLORE.EXE
Explorer.EXE

Also please ensure that you re-enable background tasks after playing the game
or they will remain unavailable.

- If you find that you are experiencing performance issues please ensure that
you follow the below tips:
. Run ScanDisk (Win98/ME)/Error-Checking (Win 2000/XP) to detect and repair
disk errors and bad sectors on your hard drive
. Run Disk Defragmenter to ensure that the data on your hard drive is properly
organised.
. Run Disk Cleanup to clear unnecessary files from your system.
Consult the Windows Help Guides for information on running the above tools.
Windows Help can be accessed by clicking on the Start button and selecting Help
(or Help and Suppport for Windows XP)
. Ensure that your video card has the latest drivers by visiting your card
manafacturers' website. If there is no improvement then download the latest
driver from the chipset manafacturers website.
. If you are experiencing choppy or stuttering sound then download and install
the latest driver for your soundcard from the soundcard manafacturers'
website.
. Experiment with your ingame Preferences options.
. Reconfigure your initial settings by selecting Start/Program files/Black Sea
Studios/Knights of Honor(TM)/Configure Knights of Honor(TM)

- Task switching is not fully supported while running Knights of Honor(TM). If
you use the Alt-Tab, CTRL+ALT+DEL or other Windows functions, then you may
experience problems.

--------
12. Help
--------

If the above does not resolve your problem other valuable support information
can be found at www.europe.ea.com

 
 
   

Digital video: AfterDawn.com | AfterDawn Forums
Music: MP3Lizard.com
Gaming: Blasteroids.com | Blasteroids Forums
Software: Software downloads
Blogs: User profile pages
RSS feeds: Digital Technology News | Latest Software Updates International: fin.AfterDawn.com | Download.fi | fin.MP3Lizard.com
Navigate: Search
About us: About AfterDawn Ltd | Advertise on our sites | Rules, Restrictions, Legal disclaimer & Privacy policy
Contact us: Send feedback | Contact our media sales team
 
  © 2018 by AfterDawn Ltd.