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PS4 won't use a Cell processor?Dela @ Mar 02, 2012 15:51 | 5 comments Sources say Sony won't opt for a successor to the Cell chip powering its PS3 in its next generation home console.
Kotaku is citing industry sources in its report. It comes after Forbes reported chip-maker AMD would provide the graphics chip for the PlayStation 4 console, after turning to Nvidia for the PS3.
The Cell chip in the PS3 gained considerable media attention before the console's launch in 2006, with Sony suggesting that the chip would power multiple devices around the home, providing for shared computational power between them.
Not long after the PS3 was on the market however, there were reports of game developers finding the Cell tedious to develop titles with. Cell also failed to gain the kind of momentum and integration into consumer electronics that Sony had envisioned.
Already there is speculation mounting about what exactly will power the PS4. One suggestion is that AMD will provide for both CPU and GPU in the PS4 by way of AMD Fusion architecture, which could go over well with developers. id Software's John Carmack has already given a nod of approval to AMD Fusion-style architecture for the future.
Still, Sony has not even officially recognized the PS4 as under development, though it must be by now. Microsoft has reportedly been giving partners glimpses of the next generation of Xbox, code-named Durango, which suggests it will take a product to the market before Sony again. |
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Comment by: neronut (Mar 02, 2012 19:07) This is rather unfortunate news. They are dumping raw power. nVidia and Intel chipsets out perform almost all benchmarks when compared with AMD. The x86 platform is so archaic yet it still lives on...
Scott
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Comment by: Mysttic (Mar 02, 2012 20:46) Quote: It isn't unfortunate if it means developers will have an easier time making cross platform games. |
Comment by: xnonsuchx (Mar 02, 2012 22:32) ...and other sources say early dev kits already have a POWER7-based CPU and expanded SPUs. |
Comment by: neronut (Mar 02, 2012 22:46) Originally posted by Mysttic: Well, All other game platform, except the Vita and 3DS, use PowerPC based CPUs, using x86 will mean the code needs to support two different architectures. This is a huge overhead for the rendering engines. With the continued support of PowerPC, the rendering engines just need to be optimized for a newer architecture, which is a lot less work.
Scott
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Comment by: Interestx (Mar 03, 2012 09:05) I wondered here before if the next (the last?) gen of consoles would converge to the point of different brands doing much the same thing with minor differences in abilities (especially relating to the media hub stuff).
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