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Microsoft to improve Kinect accuracy by 400 percentDVDBack23 @ Dec 20, 2010 22:37 | 9 comments
The team behind Kinect is working on a compression technology that will allow a much larger amount of data to pass from the Kinect to the Xbox 360.
When completed, Microsoft will update the hardware with a firmware update to allow the new technology.
The current depth sensor, explains EG is limited to 320x240 resolution and 30 fps, but the update will expand it to 640x480.
The USB controller interface is capable of a full 35MB/s but currently uses only 15MB/s.
"This artificial limit is in place because multiple USB devices can be used at once on an Xbox 360. But Microsoft is working on a technology to allow greater throughput in this regard," adds Eurogamer. |
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Comment by: bobiroc (Dec 21, 2010 00:34) Interesting. So the update will allow it to recognize finger movements huh? Any restrictions on what finger you are putting up there for the sensor(s) to recognize?
AMD Phenom II 965 @ 3.6Ghz, 8GB DDR3, ATI Radeon 5770HD, 300GB 10,000RPM Raptor, 2TB Additional HDD, Windows 7 Ultimate.
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Comment by: Zealousi (Dec 21, 2010 02:34) And increase the USB data rate another 10mb, why did they not use the full speed in the first place. 360 has been out for years, why upgrade it now.
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Comment by: KillerBug (Dec 21, 2010 03:46) Hopefully they will improve the response time too. |
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Comment by: Interestx (Dec 21, 2010 17:44) As I've said repeatedly, this is just the start.
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Comment by: xnonsuchx (Dec 22, 2010 01:12) Originally posted by Interestx:
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Comment by: stuntman_ (Dec 22, 2010 03:55) they should have just left the onboard processor in the device and made it a little more expensive, I don't think software can make up for the lack of hardware
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Comment by: Interestx (Dec 22, 2010 17:56) stuntman
Quote: I think this is a myth based on the (false) idea that more necessarily is more.
Quote: |
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Comment by: ST2006 (Dec 29, 2010 22:36) Originally posted by Interestx: Interesting post, but very true. Great info!!
SmokeThis2006
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Comment by: 0ldskool (Dec 30, 2010 05:51) Originally posted by Interestx: the kinect might use less than 1% to actually gather the data but that most likely does not include the processing of the data to something usable. From what i heard from xbox game developers who were developing games for kinect as the kinect was being developed, the removal of the on board processor caused HUGE performance problems as the 360 does not have the processing power desired by newer games.
The average woman would rather have beauty than brains, because the average man can see better than he can think.
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