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										This v1.51 patch for Warhammer 40,000: Dawn of War includes improved unit balance and network support, and the game doesn’t use 100% of processor anymore when alt-tabbed out.
 
 Patch details:
 
 General Fixes 
 
 - Network lag and stuttering improvements 
 
 - Game doesn’t use 100% of processor anymore when alt-tabbed out. 
 
 Game Balance Fixes 
 
 Global 
 
 - Reduced resources for deleting a finished Headquarters, Barracks, and Plasma
 Generator from 50% to 10% 
 
 Space Marines 
 
 * Tactical Marines 
 
 - Decreased health of Tactical Marines from 405 to 390 
 
 - Increased cost of Plasma Guns from 40/10 to 40/15 
 
 - Reduced Target Finders damage bonus for Heavy Bolters from 50% to 35% 
 
 - Reduced Bionics health bonus for Tactical Marines from 35% to 25% 
 
 - Reduced armor penetration of Tactical Marine’s Knife versus infantry medium
 from 70.383 to 60 
 
 - Reduced Tactical Marine’s Frag Grenade stun duration from 3.0 seconds to 2.5
 seconds 
 
 * Scout Marines 
 
 - Increased health of Scout Marines from 285 to 295 
 
 - Reduced armor penetration of Sniper Rifle versus infantry medium from 75 to
 50 
 
 - Reduced Bionics health bonus for Scout Marines from 35% to 25% 
 
 * Assault Marines 
 
 - Reduced research time of Melta Bombs from 70 seconds to 45 seconds 
 
 * Chaplain 
 
 - Reduced Shout duration from 20 to 15 seconds 
 
 * Turrets 
 
 - Reduced cost of Space Marine Turrets from 110/55 to 100/50 
 
 Imperial Guard 
 
 * Guardsmen 
 
 - Increased Guardsmen starting squad from 4 to 5 (squad cost and build time
 remains unchanged) 
 
 - Increased health of Guardsmen from 150 to 160 
 
 * Commissar 
 
 - Increased health regeneration bonus of Commissar by 25% 
 
 * Basilisk 
 
 - Fix – Basilisk’s regular shots don’t expend resources after firing the
 Earthshaker round 
 
 - Reduced damage of Basilisk by 20% 
 
 * Psyker 
 
 - Reduced duration of Curse of the Machine Spirit from 20 seconds to 15 seconds
 
 
 Chaos 
 
 * Khorne Berserkers 
 
 - Reduced squad cost of Khorne Berserkers from 4 to 3 
 
 * Rhino 
 
 - Reduced support cost of Chaos Rhino from 1 to 0 
 
 - Implemented a squad cap of 3 Chaos Rhinos 
 
 Orks 
 
 * Tankbusta 
 
 - Reduced Tankbusta Rokkit damage by 10% 
 
 * Shootaboyz 
 
 - Increased Shootaboyz squad train time from 26 seconds to 30 seconds 
 
 - Increased damage of Big Shoota weapon by 20% 
 
 - Reduced cost of Big Shoota weapon from 40/30 to 40/10 
 
 * Sluggaboyz 
 
 - Increased Sluggaboyz squad train time from 16 seconds to 18 seconds 
 
 Eldar 
 
 * Dark Reaper 
 
 - Dark Reapers can no longer fire on the move 
 
 - Reduced Dark Reaper damage by 10% 
 
 * Warp Spider 
 
 - Increased armor penetration of Warp Spiders versus heavy high from 25.5 to 32 
									
									
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