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In-game video game ad revenue to reach $1 billion in 5 years?DVDBack23 @ Jun 18, 2009 05:41 | 8 comments
The report states that "in-game ads have higher engagement" than traditional ads used online and that "advertisers' appetite for in-game marketing appears to be increasing."
Citi expects to see the large growth in the PC gaming space, as well as in games played online.
The report is the second in recent weeks to forecast revenue for the up-and-coming in-game advertisement market, with PricewaterhouseCooper estimating a significantly higher jump to $1.4 billion USD by 2013. |
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Comment by: DXR88 (Jun 18, 2009 05:54) I don't think advertising should be allowed in paid games.
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Comment by: Paladore (Jun 18, 2009 07:42) i absolutely love in game adds if they bring down prices of games $10-15 each. Everyone will win if this is done. |
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Comment by: beanos66 (Jun 18, 2009 08:48) ...if they bring down prices of games $10-15 each. But it dosen't and never will. Ingame ads are seen as additional revenue |
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Comment by: SamNz (Jun 18, 2009 09:56) Originally posted by beanos66: and help pay for dlc and severs etc |
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Comment by: bam431 (Jun 18, 2009 13:01) I don't mind the ads as long as there on a billboard or something in the game. What more realistic then real ads in the game instead of tacky fake ones. |
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Comment by: pridmore (Jun 18, 2009 13:25) At 59 bucks a pop, video games should be totally ad-free.
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Comment by: jookycola (Jun 18, 2009 15:13) Yeah, the with revenue like that games should be around $45 a pop. That's a crock of sh*t! If it doesn't help the consumer then why have it at all? |
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Comment by: bomber991 (Jun 18, 2009 22:59) Originally posted by Paladore: Yes or if, they come out with updates and bug fixes to the game. Like with TF2.
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According to analysts at Citigroup, the in-game advertisement market should reach $1 billion USD in revenue by 2014, marking a 40 percent growth from the current market, an expected $600 million revenue for 2009.

