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Sony E3 summary: Motion control system, PSP Go! and Final FantasyDVDBack23 @ Jun 03, 2009 02:39 | 74 comments
First off was the announcement of the worst kept secret PSP Go! updated handheld. Kaz Hirai even made a joke that one of the company's nickname for the device was "The worst kept secret of E3."
As already leaked, the Go! strips the UMD drive and has everything running off 16GB internal flash memory. The design changes to a "slider" and Hirai says the handheld is "50% smaller and 40% lighter than original PSP-1000." Also notable is the integration of Bluetooth. Users will also have the ability to download music and movies directly from the PlayStation Network.
A few of the new apps coming with the Go! are "Media Go" and "Sense Me." Media Go replaces the current "Media Manager" and integrates easier with the PlayStation Store. Sense Me will "use a 12-tone recognition system to analyze your PSP music library in order to deliver playlists based on moods you select."
Hirai also noted the classic hit Final Fantasy 7 , first available on the PSone, would soon be coming to the PlayStation Store along with 50 other classics.
The company will not be dropping UMD or PSP-3000 support either, says Hirai. How much will the new handheld cost? An unjust $250 USD.
Among notable games the company demoed: Uncharted 2 - Among Thieves, MAG, Assassin's Creed 2 and Gran Turismo PSP stole the show.
Following up on his surprise Xbox 360 announcement, legendary developer Hideo Kojima also revealed that the PSP would be recieving a completely new Metal Gear Solid title, called Peacewalker. The game will be a sequel to Metal Gear Solid 3.
Sony wasn't done yet however, and revealed Final Fantasy XIV Online:
The game is set to hit in 2010, and will be PS3-exclusive.
Last but not least, Sony unveiled its own take on a new motion control system, dubbed "PlayStation Motion Control." The system will work with PlayStation Eye to allow gamers to use "precise 1-to-1 tracking" while playing their games. The most impressive part of the demo was the ability to manipulate objects on the screen, like walking up to a sword and picking it up. Picking it up incorrectly will give you a cut, not in real life, but you get the point.
When will a finished product be available? Spring 2010 says the company. |
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Comment by: Jemborg (Jun 06, 2009 22:14) "...won't work". Zip, the Emotiv EPOC neuralheadset for PCs is on sale in a few months- get over yourself.
Its a lot easier being righteous than right.
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Comment by: ZippyDSM (Jun 06, 2009 22:20) Originally posted by Jemborg: And like motion control will hit the mainstream non niche market in 10-20 years....... Ah modern gaming its like modern film only the watering down of fiction and characters is replaced with shallow and watered down mechanics, gimmicks and shiny-er "people".
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Comment by: Jemborg (Jun 07, 2009 01:46) Originally posted by ZippyDSM: So, a tacit admission you were wrong... let's stealthily segue into another brick wall mentality, LOL.
Its a lot easier being righteous than right.
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Comment by: DXR88 (Jun 07, 2009 05:04) Originally posted by ZippyDSM: i wasn't referring to you zippy, i don't stab friends in the back no matter how bland my video game tastes. ![]() |
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Comment by: ZippyDSM (Jun 07, 2009 06:11) Originally posted by Jemborg:
Quote:
Quote: I wouldn't call the WII mote wireless it requires IR beams to function :P
Ah modern gaming its like modern film only the watering down of fiction and characters is replaced with shallow and watered down mechanics, gimmicks and shiny-er "people".
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Comment by: Mr-Movies (Jun 07, 2009 16:06) Sony and MS are finally waking up to getting their buts kicked by the Wii a cheaper console with worst graphics that didn't take a decade to produce like PS3. It's about time they see the light.
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Comment by: ZippyDSM (Jun 07, 2009 16:23) Originally posted by Mr-Movies: I can't I am a self righteous pain in the ass who's a pain in his own ass, also I am surprised no one noticed I contradicted myself in saying it will work once the kinks are worked out of it :P
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Comment by: inagasake (Jun 07, 2009 16:50) Originally posted by ZippyDSM: If people are having fun with something that they bought, then good. They are getting their money's worth. When it comes to media entertainment, I can be difficult to please. I don't have the patience for video games that make you work excessively and repetitively in exchange for a shot of endorphins. Final Fantasy XI comes to mind. I play games to wind down and have fun. I feel that game designers of games like FFXI and WoW have forgot that games should be fun, not work.
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Comment by: ZippyDSM (Jun 07, 2009 17:00) Quote:Originally posted by ZippyDSM: god I agree
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Comment by: inagasake (Jun 07, 2009 17:32) Yeah even single-player RPGs can overdo it. RPG developers add filler (long, slow, convoluted plots and dialogue) and time sinks (grinding and what not) so that they can boast 40+, 60+, 80+, 100+, 120+ hour gameplay on the back cover. Because the really OCD hardcore RPG fans demand that kind of game time. JRPG developers are more notorious for this because they stuff the extra filler into the main quest as opposed to the optional side quests. I still play RPGs since I somewhat grew up with them (even the really long ones like DQ7) but I can't tolerate as much slow-pace and monotony as I used to so I may want to reconsider my policy of buying them regularly. lol. But some do manage to maintain my interest by keeping things interesting and fun. And worst case scenario, if you manage to get one that doesn't work out for you, it's no where near as monotonous and a time sink as a MMORPG.
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Comment by: ZippyDSM (Jun 07, 2009 17:41) Originally posted by inagasake: Thats why I love my code break and hate the new systems treat such devices as CP violations they are screwing out fun every chance they get.... |
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Comment by: DXR88 (Jun 07, 2009 21:32) RPG's are supposed have insanely large storyline. what kills many a rpg is sometimes they overdo it by adding piles of subsets on top of the game.
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Comment by: ZippyDSM (Jun 07, 2009 22:08) Originally posted by DXR88: DQ8 annoyed me to no end, I loved FF 4,6,7 and 9 but 8,10 and 12 are hella weak, FF8 is a mess pure and simple, FF10's only problem is its a RPG lite I did like the sphere grid system(only not the item aspect of it) and I liked the ability to customize a weapon/equipment but it came in to late to truly save the game from its redundant fate.
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Comment by: DXR88 (Jun 07, 2009 22:26) Quote:Originally posted by DXR88: BoF 1&3, where good.
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Comment by: ZippyDSM (Jun 07, 2009 22:34) Quote:Quote:Originally posted by DXR88: I consider Golden sun on par with lufia and other B class SNES RPGs fun but missing something to be perfect, I didn't like BOF 2/3 so much I LOVED bof4 it was fucking beautiful and rushed and short >< BOF 5 is a joke.... |
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Comment by: inagasake (Jun 08, 2009 01:01) Originally posted by DXR88: I'm pretty sure the 16-bit jRPGs had shorter main quests from what I remember. Even though the games did requiremore grinding then. It wasn't until the PS1 where long length became pretty standard. I don't get how length in RPGs is equated by the hardcore jRPG fanbase with quality. Most video games, even jRPGs, don't have the storylines to justify slow-paced stories. When I watch a movie, I don't think "I'm not getting my money's worth" when I'm watching an entertaining or thought provoking 90 minute movie compared to a 3+ hour long epic that I fell asleep in. So never understood this mentality that a 20/25 hour jrpg is blasphemy. It's the same when I'm reading a good novel that's 200-300 pages instead of one that is 700+ and puts me to sleep. Even if you put up a quality short movie/novel to a quality long movie/novel, how often do people think, "I didn't get my money's worth from the short movie/novel"? |
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Comment by: ZippyDSM (Jun 08, 2009 01:09) Quote:Originally posted by DXR88: Well its easy to pad time wasters into a game look at some of the stuff in FF10/12 it was not as quite bad in FF4/6/7 but even then there's a huge difference in equipment at least in pre FF7 stuff, FF7 had less equipment but made up for it with meteria system..
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Comment by: Morreale (Jun 08, 2009 01:25) I've played two Final Fantasy games, Crisis Core on the PSP (which is VII right?) and XII and I thought they were great... |
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Comment by: inagasake (Jun 08, 2009 01:40) I sunk in 100+ hours into KOTOR combined light and dark-side playthrough. The main quest itself was short I think but lots of side quests. I think games like KOTOR have the right idea. The content is there but you don't have cutscenes and content rammed down your throat to progress through the game if you don't want to. Though I hated how you had to be a goody two-shoes or a complete psychopath to really get the most out of making your character powerful in that game. I had the misfortune of fighting the end boss quite underpowered when I played as a dark-side character because something happened near the end game that made my dark-side character not be 100% evil anymore. In my light-dark morality meter, I just ended up slightly below full dark side. So I wasn't able to use the most powerful stuff for my dark-side character. Managed to beat the end boss but it's much more difficult than when you fight as a fully light or dark character. |
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Comment by: ZippyDSM (Jun 08, 2009 01:52) inagasake
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Comment by: DXR88 (Jun 08, 2009 02:02) Quote:Originally posted by DXR88: thats why RPGers frown on bad story lines, who wants to buy a game to fall asleep. i find that RPG's that contain humor,suspense,and plot twists are more likely to get my vote. Lost Odyssey however had a bit to much J-humor for my tastes |
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Comment by: Morreale (Jun 08, 2009 02:05) I've never heard of most of these games... I'm gonna have to try them :) |
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Comment by: ZippyDSM (Jun 08, 2009 02:06) DXR88
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Comment by: inagasake (Jun 08, 2009 03:17) Originally posted by DXR88: The thing with Lost Odyssey is that the Thousand Years of Dreams was great and the characters were pretty good but the plot tying everything together was bland and the villain wasn't interesting at all and one-dimensional. I had a feeling the story would be great at first but throughout the four discs, the slow uninspired plot wears on you over time. If you are going to make a slow-paced game, devs have to put in more work to keep your attention. Also I find that I have less tolerance for monotony and slow-pacing in games than I did when I was say 14/15 and expect more from a story when a story-driven game insists on being slow-paced. I enjoyed and played through all of Tsukihime (PC point-and-click graphical adventure/visual novel), which requires a huge amount of reading, so I do have the patience to read through a long story in games but it's gotta be good if a game is going to place a lot of focus on the plot. |
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Comment by: DXR88 (Jun 08, 2009 04:21) Quote:Originally posted by DXR88: to sum it up for you it lost sight of the main story, which sadly happens to many an rpg these days. Tales of Vesperia wasn't that bad, story wise however it does lack the old school tales feel. |

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